imageimage

Namone, A. (1995). Becoming The Future: A Conversation With Kevin Kevinson. PC Gamer Issue 17.

Namone: What would you say is the most innovative part of your forthcoming title, "BLOOD GOD"?

KK: You know, when I came to this studio—like, when I walked in and it was these two guys making spreadsheets in a basement—I knew what I had to do! I told these guys "we need to bring people into the future! By bringing them into the past. Right?

Namone: Uh, you're talking about your previous project "BLOOD OATH"-

KK: YES! Everybody was making these games about 'getting power', right? But nobody out there was thinking about what getting power really takes.

Kiera: It's a vampire game, Kevin. People have made vampire games.

KK: It's not a vampire game, Kiera. It's a future game! A game about... futures! And the future of videogames. But like, that's why it has to be set in the past.

Namone: Our readers love the dark fantasy setting of BOATH. Will it be returning for the-

KK: You know August, I wasn't finished answering your original question, and I like to give my answers in a clear and intelligent way.

Kiera: *laughing* But you've already failed, Kevin!

KK: I never fail at anything, okay? To continue my hypothesis: It's about futures. In other people's games, you're merely a primate with a gun. In my games, by contrast, you actualize yourself. You apply the science of... well I don't exactly mean this, but sorta controlling people's futures and actualizing the ones you want to have. That's what videogames as a medium are really about.

Namone: I actually saw my BOATH character as kind of tragic, because stealing all those people's special qualities sorta narrowed his world into a place where there could be no joy.

KK: *laughing* Well August, statistically only a small percentage of people will really be able to understand the true meaning of my games. But I digress. In "BLOOD CURSE" I'm actually taking it a step beyond meaning, and figuring out how to really BECOME the future.

Namone: Is that what players will do in the game?

KK: No, it's... it's what I'm going to do THROUGH the game.

Namone: Right.

KK: So like... I have our senior level designer Kiera Sullivan here. People like Kiera are the future, y'know? I was the future once, and now she's the future. And like, I would never wanna BE her, but... Really you should ask her what "BLOOD GOD" is about, August! Okay?

Namone: What would you say "BLOOD GOD" is about, Kiera? No wrong answers.

Kiera: h̶̙͈̬͍͑̔̒̎̉͘̕e̶͚̠̖̫̦͆͆ŕ̵̮͖̠̥̩͂ ̷͎͂̽̿̓̒̇̊̑́͒s̴̢̱͕̼̠̘͔̳̺̜̓͌̂̍͂͝h̴̨̠͔̳̰͆̚͜a̷̛͎͙̻̋̽̑̓̃̔̈́͠d̶̡͔̹̘̞̲̘͙͍̹͒̈́̐̍̾̌̑̉͝ǫ̶̙̰͈̘̦̒̽̐̈́̓̑̈́w̴̟̘̺͂̄̓ ̵̢̭̗͎̝̯̫̫̫̘͊̉̓̿s̷͔̣̠̩̅̾͜t̷̨̘̱̫̣̯̜͎̥͊ṙ̴͎͈́͠e̸͙̊̐̀̌̆̓̆̂̅̚ͅt̸̛̠͙̋̈́͒͌͑̈́c̷̨̢̫̳͖̤̈̈̄̋̌̐̈́̉̔̍h̶̯̙̪̦͆̎̀̃̑̈́̕͜ͅe̸͎̤͋̈́̍̈̑̅s̶͉͐͗̌͋̈̿́̐̋͝ ̵͕̗̹̦̖̫̜͈̯̈͊͜ǫ̵̥̥͉̝̤̮͎͖̩̅͐̉̎̎̓̐̑̕v̸̦̒͑͐ȩ̴̨̡̙̳̟̥̘̦̩͊̃̅͊͑͆̕r̶͍̘͙̘͓̐̅̀̏̔̈̊̈ ̷̟̹͕͎̦̞́̃̋̃̉͌̈́t̵̮͔͈̭̏̈͛̿̿͘͘h̵̛̛͕̙̀̓͜͠ę̴̯̰̞̗̝̣̳͖̒ ̵̧̡̛͉̲̫͈͎͌ͅw̵̝̤̜̩͙̝̯̫̺̠̓̿̾o̴͙̞̎̀͝r̵̨͙̣̪̤̩̈́̽̂͜͝l̸̗̰̰̈́́̈́͑̊̕d̸̳̤̲̖̱̆

Namone: Wow, that's actually pretty insightful! And uh... do you think the game will have multiplayer at all?

Kiera: No announcements about that!

Namone: Hah, you know I had to ask! Thanks for speaking with me today.